NEW DESIGN



FINAL DESIGNS
FINAL
FINAL
FINAL
FINAL
FINAL
FINAL
FINAL
FINAL
FINAL
FINAL
FINAL
FINAL
FINAL
FINAL
FINAL
FINAL


A significant amount of this project was spent working on 3D assets. The assets were made in Cinema 4D, as well as a few in Spline. The main vinyl record and needle were created in Cinema 4D, but the small pellets and their animations were made in Spline.
3D WORK
GROOVE
This project had incredibly open ended guidance: Make something amazing. Pick a seemingly object and make any user interested in it. As someone who has been collecting vinyl records for nearly 10 years, I often think about how little I understand about the technology behind them. So, I decided to make a site that teaches the user about the technology that makes vinyl records work, and how the technology behind it is something incredible.
WHAT IS GROOVE?
PROCESS
PROCESS
PROCESS
PROCESS
PROCESS
PROCESS
PROCESS
PROCESS


PROOF OF CONCEPT AND INSPIRATION
This initial outline of the project started in a very different place than where it ended. The original idea was to have the site be the style of a worn, used record sleeve. It was going to be very vibrant and bold.


INITIAL DESIGNS

My first round of designs followed my original concept shown above. It aims to have that worn down vintage style that so many record sleeves have.

NEW DESIGN APPROACH

After trying to force this first approach to work, I accepted that this just wan't meant to be for this project. I decided to take on a new approach for the overall design of the project.


TAKEAWAYS

This project allowed me to grow a lot with my 3D skills. Using spline, which has an interface much more similar to Figma, allowed me to wrap my head around how to model more, and then therefore made jumping to Cinema 4D much easier. Even though some of my initial ideas were not feasible with my skill set, the project taught me a lot about evolving my design further and further both aesthetically, and content wise during the process.
open figma file
READ THE FULL PROCESS DOCUMENT HERE